Archive
The original portfolio site
Posts from my first portfolio site on jellopolis.com, preserved as written in 2009. Pages marked "Coming next" are still being rebuilt.
Start here
In the beginning...
The intent of this site is to cover the last 15 years of my professional life in a blog format. As the work of an Art Director is…
Coming nextCover Letter
I've been an Art Director in the games industry for almost 15 years. During that time I have led large and small teams of diverse…
Coming nextPortfolio
CDFX
a long time ago... No, seriously. Before grunge was a fad, before Curt Cobain was a household name, before the "internet" and…
Coming nextFlash Folio Y2K
The embedded flash file below is a high-level overview of my work from 1994-1999. It is intended to be narrated over as it…
Coming nextMGS - Raven
a Before and After story... One of the first projects I received upon my return to Microsoft was working with an external team to…
Coming nextCavedog
the constant state of change Lured by the charisma of Scott Wallin and Ron Gilbert (creator of Maniac Mansion, Monkey Island and…
Coming nextGames for Kids
Incubating Greatness... I spent about a year as the Creative Director on a small team positioned inside of Microsoft's incubation…
Coming nextMGS - Dungeon Siege
art direction on cruise control... In isolation, the art direction tasks on Dungeon Siege were fairly light but given the number…
Coming nextMGS - Nightcaster
launch titles and new platforms... NightCaster was an Xbox launch title developed by a studio in Denver, Colorado called VR1. As…
Coming nextMGS - Tork
character platformers on the verge of extinction... The final publisher for this game was actually Ubisoft, but I worked for…
Coming nextMGS - Psychonauts
dude, what's with her hair? While Majesco delivered Psychonauts to retail it was Microsoft who initially invested in Tim…
Coming next
Mythica - the Process
it starts with a concept... Mythica was about living the afterlife of a fallen Norse hero, leaving behind Asgard and the Halls of…
Mythica - the Product
A Warriors Dreams Group combat in Mythica, circa 2003. Midgard outpost besieged by Hulderfolke A good look at the Demonologist in…
Coming nextThe Agency - From Pitch to Production
live the life... In February of 2005 the freshly opened Seattle branch of Sony Online Entertainment presented me with the…
Coming nextThe Agency - Showtime
Screenshot Gallery One of my favorite shots, probably because I was still very hands-on at this point in time. Here, Cassie and…
Coming nextVideo
E3 2008 - the Agency on G4
Hal Milton, lead designer, speaks about the…
Coming nextInterview - Seattle PI
Shaky Cam Interview with Corey, taken in April…
Coming nextInterview with Ten Ton Hammer
E3 2007 interview with Corey Dangel. 9…
Coming nextResume
Resume
corey dangel | qualifications 15 years of game development experience, mostly in the role of Art Director. Strong leadership,…
Coming next