Archive

The original portfolio site

Posts from my first portfolio site on jellopolis.com, preserved as written in 2009. Pages marked "Coming next" are still being rebuilt.

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May 22, 2009

In the beginning...

The intent of this site is to cover the last 15 years of my professional life in a blog format. As the work of an Art Director is…

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May 22, 2009

Cover Letter

I've been an Art Director in the games industry for almost 15 years. During that time I have led large and small teams of diverse…

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Portfolio

May 23, 2009

CDFX

a long time ago... No, seriously. Before grunge was a fad, before Curt Cobain was a household name, before the "internet" and…

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May 24, 2009

Flash Folio Y2K

The embedded flash file below is a high-level overview of my work from 1994-1999. It is intended to be narrated over as it…

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May 24, 2009

MGS - Raven

a Before and After story... One of the first projects I received upon my return to Microsoft was working with an external team to…

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May 24, 2009

Cavedog

the constant state of change Lured by the charisma of Scott Wallin and Ron Gilbert (creator of Maniac Mansion, Monkey Island and…

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May 24, 2009

Games for Kids

Incubating Greatness... I spent about a year as the Creative Director on a small team positioned inside of Microsoft's incubation…

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May 24, 2009

MGS - Dungeon Siege

art direction on cruise control... In isolation, the art direction tasks on Dungeon Siege were fairly light but given the number…

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May 26, 2009

MGS - Nightcaster

launch titles and new platforms... NightCaster was an Xbox launch title developed by a studio in Denver, Colorado called VR1. As…

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May 26, 2009

MGS - Tork

character platformers on the verge of extinction... The final publisher for this game was actually Ubisoft, but I worked for…

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May 26, 2009

MGS - Psychonauts

dude, what's with her hair? While Majesco delivered Psychonauts to retail it was Microsoft who initially invested in Tim…

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May 26, 2009

Mythica - the Process

it starts with a concept... Mythica was about living the afterlife of a fallen Norse hero, leaving behind Asgard and the Halls of…

May 27, 2009

Mythica - the Product

A Warriors Dreams Group combat in Mythica, circa 2003. Midgard outpost besieged by Hulderfolke A good look at the Demonologist in…

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May 27, 2009

The Agency - From Pitch to Production

live the life... In February of 2005 the freshly opened Seattle branch of Sony Online Entertainment presented me with the…

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May 27, 2009

The Agency - Showtime

Screenshot Gallery One of my favorite shots, probably because I was still very hands-on at this point in time. Here, Cassie and…

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Video

May 25, 2009

E3 2008 - the Agency on G4

Hal Milton, lead designer, speaks about the…

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May 25, 2009

Interview - Seattle PI

Shaky Cam Interview with Corey, taken in April…

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May 25, 2009

Interview with Ten Ton Hammer

E3 2007 interview with Corey Dangel. 9…

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Resume

May 23, 2009

Resume

corey dangel | qualifications 15 years of game development experience, mostly in the role of Art Director. Strong leadership,…

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